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Gurps 3rd edition animate shadow skull spirt
Gurps 3rd edition animate shadow skull spirt







It hovered near-ish to Bruce, the only one showing any effect of the poison gas cloud. Meanwhile, a smudgy cloud moved up from the darkness - a toxifier. It's not resisted, so he straight-up took damage. They ignored it with their Resist Poison spells, except for Bruce, who "didn't need" that spell and relied on his Resistant to Poison. The lizardman clerics in the back finished their chanting, and one ran up and cast a Poison Cloud on the group. They slowly but steadily hacked at the incoming undead lizardmen, who swung back but couldn't penetrate the very high defenses of the PCs. They advanced silently, swinging sickles or picks, while the ones in the back kept up a low chant. The PCs formed up around a pillar and fought the incoming lizardmen. All had tortise-shell armor covering their bodies. The lizardmen guards Gerry found last time were there, their numbers replenished from their losses, and some staff-armed lizardmen in the back. But they made it to the wall and up along to the second pillar. Bruce then almost ran down invisible Ulf. The rush in was disjointed - Bruce ran forward and Wyatt called him to go to the right more. The PCs rushed in, planning to fight in a hook-shaped formation against the right wall with their casters invisible and shielded. That did it - the door swung open, slowly.īeyond was a darkened T-shaped hall.

gurps 3rd edition animate shadow skull spirt

So then he and Crogar both tried, each on one door. Bruce tried to force the doors open but failed.

gurps 3rd edition animate shadow skull spirt

They tried "Hail Sakatha," but again, nothing. Next, they sprinkled the rest of the unholy water on the doors and tried to walk though - nope. Wyatt, first thing, downed a DX potion, getting +4 DX.įaced with the heavy black (stone?) doors, the PCs had tried calling out "Hail Sakatha!" but they did not open. We picked up where we left off last session, with the PCs just outside the door to where a near-TPK had ended a previous attempt to destroy the evil in the Cold Fens. Wyatt Sorrel, human swashbuckler (354 points) Gerrald Tarrant, human wizard (418 points) Bruce McTavish, human barbarian (336 points)









Gurps 3rd edition animate shadow skull spirt